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CUBIT User's Manual
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Introduction
Environment Control
Geometry
Geometry
model definitions
geom creation
transforms
booleans
decomposition
cleanup and defeaturing
imprint merge
virtual geometry
groups
Geometry Groups
Basic Group Operations
Groups in Graphics
Propagated Hex Groups
Quality Groups
Propagated Groups
Seeded Mesh Groups
Naming Convention for Propagated Hex Groups
attributes
metadata
import
export
Geometry Deletion
Geometry Orientation
Entity Measurement
Mesh Generation
Finite Element Model
Boundary Layer Meshing
Step-by-Step Tutorials
ITEM
Appendix
Credits
Quick Reference
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