CUBIT User's Manual
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Introduction
Environment Control
Geometry
    Geometry
    model definitions
    geom creation
    transforms
    booleans
    decomposition
    cleanup and defeaturing
    imprint merge
    virtual geometry
    groups
       Geometry Groups
       Basic Group Operations
       Groups in Graphics
       Propagated Hex Groups
       Quality Groups
       Propagated Groups
       Seeded Mesh Groups
       Naming Convention for Propagated Hex Groups
    attributes
    metadata
    import
    export
    Geometry Deletion
    Geometry Orientation
    Entity Measurement
Mesh Generation
Finite Element Model
Boundary Layer Meshing
Step-by-Step Tutorials
ITEM
Appendix
Credits
Quick Reference