CUBIT User's Manual
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Introduction
Environment Control
Geometry
    Geometry
    model definitions
    geom creation
    transforms
    booleans
    decomposition
    cleanup and defeaturing
    imprint merge
       Geometry Imprinting and Merging
       Examining Merged Entities
       Imprinting Geometry
       Merge Tolerance
       Merging Geometry
       Using Geometry Merging to Verify Geometry
       Unmerging
    virtual geometry
    groups
    attributes
    metadata
    import
    export
    Geometry Deletion
    Geometry Orientation
    Entity Measurement
Mesh Generation
Finite Element Model
Boundary Layer Meshing
Step-by-Step Tutorials
ITEM
Appendix
Credits
Quick Reference