Cubit 16.18 User Documentation
Entity bending bends a solid model around a given axis. In any bending operation, some material is stretched while other material is compressed, but the topology of the model is maintained. The command syntax is:
Tweak {Volume|Body} <id_list> Bend Root <location_options> Axis <direction_vector> Direction <direction_vector> Radius <val> angle <val> [Preview] [Keep] [Center_bend] [Location <options>]
Root and axis determine location for the bend. Direction determines direction of the bend. Radius and angle determine how much to bend. Center_bend will bend both sides of the volume around the bend location instead of one side. Location can be used to select only specific parts of a volume to bend.
#Ex: Bend parts of a body specified by the location option
create brick width 11 height 1
create brick width 1 depth 10 height 10
create brick width 1 depth 10 height 10
create brick width 1 depth 10 height 10
move body 2 general location position -3 5 0
move body 3 general location position 0 5 0
move body 4 general location position 3 5 0
subtract body 2 from body 1
subtract body 3 from body 1
subtract body 4 from body 1
tweak volume 1 bend root 0 0 0 axis 1 0 0 direction 0 0 -1 radius 1 angle 3.14 location vertex 39 47