Cubit 16.04 User Documentation
Applies to: Surface
Summary: Places triangle elements at some vertices, and paves the remaining surface.
Syntax:
Surface <range> Scheme Tripave
Related Commands:
Surface <range> Vertex <range> Type {triangle|notriangle}
Discussion:
Similar to the trimap algorithm, but uses paving instead of mapping to fill the remainder of the surface with quadrilaterals.
The algorithm can automatically compute whether a triangular element is necessary, along with where to place that element. To override the choice of where triangular elements are used, the following command can be issued:
Surface <range> Vertex <range> Type {triangle|notriangle}