TriPave

Applies to: Surface

Summary: Places triangle elements at some vertices, and paves the remaining surface.

Syntax:

Surface <range> Scheme Tripave

Related Commands:

Surface <range> Vertex <range> Type {triangle|notriangle}

Discussion:

Similar to the trimap algorithm, but uses paving instead of mapping to fill the remainder of the surface with quadrilaterals.

The algorithm can automatically compute whether a triangular element is necessary, along with where to place that element. To override the choice of where triangular elements are used, the following command can be issued:

Surface <range> Vertex <range> Type {triangle|notriangle}