Cubit
16.04 *User
Documentation*

CUBIT supports the ability to create geometry from a collection of lower order entities. This is accomplished by first creating vertices, connecting vertices with curves and connecting curves into surfaces. Currently only ACIS bodies or volumes may not be constructed by stitching a set of surfaces together, and only in a certain number of cases; however surfaces may also be swept or rotated to create bodies or volumes. Existing geometry may be combined with new geometry to create higher order entities. For example, a new surface can be created using a combination of new curves and curves already extant in the model. Commands and details for creating each type of geometry entity are given below.

The following describes each of the basic entities that can be generated with CUBIT using the bottom-up approach